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Gainward GeForce4 Ti4200-8X Video Card |
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Written by Alexandru Spataru
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Wednesday, 20 June 2007 |
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Page 1 of 6

Thanks to Gainward for the product sample.
Gainward is one of the most famous video card manufacturers in the world, and it is one of nVIDIA's most well regarded partners. Although Gainward hasn't been active in the video card arena for as long as Creative, Leadtek or ATi, they've managed to gain their reputation very fast, due to their very successful video cards based on GeForce3 and GeForce4 chips. Because they focus on quality rather than quantity, Gainward managed to come up with some very interesting products, such as the GeForce3 PowerPack!!! and GeForce4 PowerPack! Ultra series.
If you remember, about a year ago, we reviewed the Gainward GeForce4 PowerPack! Ultra/750 XP Golden Sample video card. That very long name is just Gainward's way of referring to their GeForce4 Ti4600 based card. The Ultra/750 XP GS has been one of the most impressive GF4 Ti4600 cards ever built, and until today it's been regarded as such. Recently nVIDIA launched their GeForce4 Ti chips with AGP 8X support:
- GeForce4 Ti4200-8X, which is just a GeForce4 Ti4200 with AGP 8X support
- GeForce4 Ti4800SE, just a fancy name for a GeForce4 Ti4400 with AGP 8X
- GeForce4 Ti4800, GeForce4 Ti4600 with AGP 8X
Besides adding the AGP-8X support, nVIDIA has not increased the clock speeds or added any new features, so the new naming scheme is very tricky. Anyway, here are the specs for the chip:
Hardware Specifications
- nVIDIA GeForce4 Titanium GPU, 256-bit 2D & 3D graphics architecture
- Supports AGP 2X/4X/8X with Side Band Addressing and Fast Writes
- Memory size of 128MB DDR SDRAM
- Support high resolution up to 2048x1536@75Hz
- Build-in two 350MHz RAMDAC with gamma correction
- DirectX and S3TC texture compression
- Lightspeed Memory Architecture II
- HRAA-high-resolution antialiasing
- AccuView antialiasing
- Quincunx antialiasing
- DirectX and S3TC texture compression
- nFiniteFX II engine for full programmability
- Lightspeed Memory Architecture II for incredible bandwidth
- Surface engine for high-order surfaces and patches
- Two fully programmable Vertex Shaders
- Fully programmable Pixel Shader
- HRAA-high-resolution antialiasing
- Integrated hardware transform engine
- Integrated hardware lighting engine
- Dual cube environment mapping capability
- Hardware accelerated real-time shadows
High-quality HDTV / DVD playback
- nView Multi-Display Capability
- Independent hardware color controls for video overlay
- Hardware color-space conversion (YUV 4:2:2 and 4:2:0)
- Per-pixel color keying
- Multiple video windows supported for CSC and filtering
- DVD sub-picture alpha-blended compositing
Operating systems
Windows 2000 / NT (all) / 9x / ME / XP
- Linux, BeOS and MacOS
API support
- OpenGL 1.3 and lower
- DirectX 8.X
Compatibility
- NVIDIA Unified Driver Architecture
- Fully-compliant professional OpenGL 1.3 support for all Windows operating systems
- WHQL-certified for Windows 2000, Windows NT, and Windows 9x, Windows ME
Gainward has of course built cards around all these new chips except for the Ti4800, which hasn't been available in large quantities. The chip, some "spice", and everything nice. But professor Gainward accidentally added ingredient X. Thus, the PowerPuff Girls.....errr....PowerPack! Ultra/750-8X XP Golden Sample was born. The product comes in a retail box, a nice one, but not very much so.

I really like the Viking babe (or at least I think that's what it is) on the box, but the orc that was printed on the old version of the GeForce4 PowerPack! box was more impressive. Since the same box is used for the entire GF4 PowerPack! series, the actual model name is printed on the label in the upper left corner of the box. This label is very important, because it can make the difference between a Golden Sample card and a non-GS.
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Last Updated ( Sunday, 01 July 2007 )
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