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Solarism Flex-View LM-1730 17in LCD |
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Written by Mikhail Ivanenkov
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Wednesday, 20 June 2007 |
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Page 3 of 3
Resolutions scale from 800x600 up to the native 1280x1024. First off, a 17" LCD isn't the same as a 17" CRT. The former doesn't "inflate" specifications but rather provides 17" of viewing area, whereas the CRT only has 16" of viewable width. Also, because 17" is a diagonal measurement, native resolution may vary from screen to screen (you'd be hard pressed to find 1280x1024 on a 17" widescreen display). And because LCDs are optimized for only one resolution, the rest don't appear nearly as good. Using a GeForce3 Ti200, 800x600 looked fine.
1024x768 (which is what I switch to when doing Mikhailtech work, as the site is meant to be viewed at 1024+) actually looks really good. If you never saw the native 1280 you couldn't tell the difference; blur here is almost nonexistent. 1152x864 is incredibly blurry (keep in mind that some of this may also depend on the video card). Because of the physical dimensions of the screen, 1280x768 is too warped to be legible. 1280x720 created an indiscernible image. 1280x960 is a bit distorted and blurred though doable.

Now then, on to the testing. Before I proceed, a couple points: 1) these are somewhat subjective and 2) since I'm taking photographs of on screen displays they're not entirely accurate representations of results. Above left is a Photoshop color swatch photograph from the LM-1730. On the right is the same swatch on my Dell Inspiron 8200 laptop. Disregard the grain. It seems like from the very beginning Solarism has overall cooler colors. The OSD (on screen display) allows for brightness, contrast and color selection. The latter has 6500k and 9300k presets as well as user inputs for RGB. The manager setting will adjust horizontal and vertical positions, clock, and phase. The tools option has settings for OSD timeout, reset, power save, and language options.

Trying something a bit more scientific I decided to run the popular freeware Nokia Monitor Test. Here's a breakdown of result observations:
Geometry - The squares aren't perfect but since the test isn't scaled to resolution and the display isn't a perfect square this is to be expected. Otherwise the lines are crisp and well defined.
Convergence - This deals with pixel alignment when different colored pixels are placed next to each other. Even at 1280x1024 some misalignment is noticeable. In the startup display there's no misconvergence.
Resolution - The monitor has no problem creating smooth 1 pixel high/wide alternating lines.
Moiré - Since moiré deals mostly with CRTs, there was no interference in any of the tests (even using the analog connection).
Brightness and Contrast - Vertical bars slightly saturated. This test is more for adjusting brightness and contrast rather than "benchmarking" it.
Focus - Test consists of two patterns shown in RGB. The monitor displayed all patterns perfectly without any interference.
Readability - Test displays a lot of repetitive text, black on white and white on black. Everything is sharp and crisp with no blur.
Color - RGB and black/white are displayed full screen. Even after playing around with the color settings I was unable to produce a pure white. It was either too blue or red/green. The red also seems a bit cooler than natural.
Screen Regulation - Test used to measure high voltage regulation reliability. If poor, screen will contract in darker areas and expand in lighter areas. No problem with the Solarim panel here.

Seeing as how this is a gamer-oriented display, I couldn't go on without playing. In fear of anti-CS flames I decided to post a random Diablo II screenshot instead. When playing any FPS ghosting is all but gone. 16ms is a huge improvement over 25. I tried playing CS on my laptop (which has a GeForce 440Go card so it's not weak by any means) and the results were horrid: any quick turns and you lose all track of where you are, the ghosting is so bad. None of this was noticeable on the LM-1730. That's not to say it's entirely eliminated though.
In Diablo II, which also uses a 3D accelerator, when moving you'll notice blurring if you try to focus your eyes on the surroundings instead of your character. In office use, websites that use scanlines (background that consists of different colored alternating 1 pixel lines) will create a wave effect if you scroll fast. But for really fast paced games, i.e. FPS, the LM-1730 works perfectly. And with all controls and wires out of the way, it looks so sleek that you're sure to get attention at the next LAN. I know I did.
Pros
- Good packaging (box can be used for transport)
- Good brightness/contrast
- Looks cool (black paintjob, bare front, etc.)
- Hidden ports and side buttons
- Double hinge stand design for full range of motion
- Great dead pixel policy (and none present)
- Works well in some non-native resolutions
- Lightweight and compact
- Can be wall mounted
- Inexpensive - under $400
- But more importantly ... GREAT FOR GAMING!!! (minimal ghosting)
Cons
- Buttons can be very rigid/unresponsive at times
- Needs double hinges to reduce shaking
- Colors a bit cool overall (can't get a pure white)
After months of prolonged use I can't see myself going back to CRT, not even my 21" Trinitron. Sure the color representation may be a bit better, but no more headaches, extra desk space (now I can eat in front of my computer, this is the level to which I've sunk) and a visually satisfying gaming experience all make this a monitor to consider, and that for under $400. That's not to say it's flawless though. Some adjustments to the stand need to be made, perhaps a bit of color calibration, but most importantly the annoying button issue needs to be resolved. If you don't adjust your settings constantly like I do, though, there's not much that would hold you back. Once again 'd like to thank Solarism for sending over this display. The LM-1730 is a bit hard to find online but with a bit of Googling you're bound to come across a reseller. Thanks for reading and enjoy the site!
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Last Updated ( Wednesday, 27 June 2007 )
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