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OCZ EL PC3700/PC3500 Basic Series DDR |
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Written by Alexandru Spataru
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Wednesday, 20 June 2007 |
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Page 5 of 7

The difference between the memory modules is not quite so obvious in PCMark, but the timings increase does bring an extra 100 marks. Quake 3 is a very old game, but it's the most sensitive to memory timings and speed so this is why I used it. So that the RAM and CPU play a more important role, I set the resolution to 640x480 with 16bit color and all quality settings to the maximum except for texture filtering, which was set to bilinear. This way, not only will the video card not affect performance much, but the differences between the modules and timings will be more obvious. Of course, I also ran the test in 1024x768 resolution with 32bit color, but with same quality settings as above.

As you can see, the modules perform nearly identical in Quake3, but the aggressive timings will get you another 2-8 FPS. The Sandra scores were right it seems. Now for 3DMark 2001SE, the benchmark that we all know and love. Usually, 3DMark 2001 profits from aggressive RAM settings and memory bandwidth, and this is one of the reasons I used this test. Again, to benefit most from the extra memory bandwidth, I set the resolution to 640x480 and the color depth to 16bit.

The EL DDR stick has a small 50 marks advantage and faster timings will get you another 100 marks or so, which is not at all bad. And just to show you that there's no major advantage to having the RAM asynchronous with the FSB and running at a higher speed, here are some benches of the PC3700 module at DDR333, DDR400 and DDR444, all with the FSB at 166MHz.
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Last Updated ( Wednesday, 27 June 2007 )
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